Ok with all of the problems above, especially the exposed "protruding nuts" aka "inflamed v****** ". Here's a better version (won't work with better gfx cards, higher res = more artifacts)
Blue Thong version
Red Thong version:
It's possible to smooth away the protruding parts by rubber stamping the D and S files. But it's going to take hell alot of time.
Well people already spent their time on making nude mods for femmes, why not males?
Hi,
I'm currently working on this https://www.bnsbuddy.com/threads/gonm-blue-thong-underwear-project-problem-with-n-file-newly-exposed-skin-doesnt-blend.712/
However, I have ran into problems with replacing costume fabric texture with skin texture. It just doesn't blend. So I need help with...
Okay, so I started on a GonM Blue Thong Underwear project and got the following skin /gradient/depth problems:
"Newly exposed skin" doesn't blend with the rest of skin texture.
"Newly exposed skin" is at a higher depth or gradient?
"Top perimeter" of Blue Thong Underwear doesn't have a higher...
I guess BnS costume modding is not as simple as Dragon’s Dogma: Dark Arisen because I think by trial and error I can get a female thong underwear armor to work on a male body.
How do you edit the upk files without unpack->photoshop(recolor/retexture)->repack to make the 1st costume (ie female swimsuit bikini bottom) use the texture/color material from the 2nd costume (male beach shorts)?
So this is the GonM Green/Gold Full Body Suit (KR calls it Hercules costume???)
I have attached the original files below.
Green looks ugly. So this is the D file:
This is the M file (The top upper left green portion is the "thong underwear" region)
Red = Flesh/Skin, Green = Leather, Blue =...
Originally, I started with this.
After amending the file: 10008_GonM_col1_D.dds Using Adobe Photoshop with the Nvidia DDS plugin (Save as DXT5 ARGB 8bpp, interpolated alpha, Generate MIP maps) and UPK Manager 1.6.1 offline mode to repack all the D/M/N/S files. Problem: Recolored (Skin gets...
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